# Rarity

Rarity is an important part of the game and permeates many systems.&#x20;

Rarity of the [aspects](/the-six-aspects.md) and races:

<table data-header-hidden><thead><tr><th width="150"></th><th width="150"></th><th></th><th width="150"></th></tr></thead><tbody><tr><td><strong>TIER</strong></td><td><strong>RARITY</strong></td><td><strong>ASPECT</strong></td><td><strong>ORIGIN</strong></td></tr><tr><td>1</td><td>Common</td><td><img src="/files/oYvAiPelFMylhwxhjdTI" alt="" data-size="line"> <a href="/pages/EYF8oegaGx58qnVCh5NB">Life</a></td><td>Human</td></tr><tr><td>2</td><td><mark style="color:green;">Uncommon</mark></td><td><img src="/files/oEmrQ5yYVJTZkBlnTK0X" alt="" data-size="line"> <a href="/pages/Vpi2iSNoGyVNK5z92Vk3">Nature</a></td><td>Half-Elf</td></tr><tr><td>3</td><td><mark style="color:blue;">Rare</mark></td><td><img src="/files/aHFEQiUclUQZsjoqatbe" alt="" data-size="line"> <a href="/pages/v3gk1N6Amc6of9L4ZLGv">Artifice</a></td><td>Elf</td></tr><tr><td>4</td><td><mark style="color:purple;">Epic</mark></td><td><img src="/files/uKDZKLGsD6rutt7OWCSn" alt="" data-size="line"> <a href="/pages/fJKgyRj4RvXDxdt2o0jo">Order</a></td><td>Half-Orc</td></tr><tr><td>5</td><td><mark style="color:orange;">Legendary</mark></td><td><img src="/files/X1MaYTyQofzOiEkkMYz5" alt="" data-size="line"> <a href="/pages/PHZLu8kTCtrWFi600bKq">Death</a></td><td>Giantkin</td></tr><tr><td>6</td><td><mark style="color:red;">Mythic</mark></td><td><img src="/files/l5oXxAI6GHvde2bFr292" alt="" data-size="line"> <a href="/pages/WAF7UKtr8XgE9FceBc1Q">Chaos</a></td><td>Elemental</td></tr></tbody></table>

IMPORTANT NOTE: Rarity in this case is a game mechanic and is not strictly related to rarity as the term is traditionally used in relation to NFTs. The NFT term rarity is probably closer to scarcity. Rarity as it is used here is the more traditional rarity model used in almost all RPGs (Role-Playing Games).


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