🔢Attributes and Stats
Attributes
Your pixel hero has four primary attributes that dramatically influence your hero’s performance in combat. They are impossible to change—or are they?
💪STR - Strength
⏩DEX - Dexterity
🧠INT - Intelligence
❤️CON - Constitution
Special Attributes
⚡Power - Power is a special stat that is a limit on what the pixel hero can equip. Each item has a power rating, and the hero can not have items whose total power sums to greater than their power level.
Health - Health is how much damage a pixel hero can take before getting depixelated… which is a lot like dying.
Base attribute prioritization by class:
Class | Stat Priority |
---|---|
STR -> CON -> DEX -> INT | |
DEX -> STR -> INT -> CON | |
INT -> CON -> DEX -> STR |
Stats
Stats represent a hero's combat effectiveness and are broken down between offensive and defensive. The are derived from a hero's attributes and equipped items. They can also be enhanced by skills.
Offensive Stats
Offensive stats help a pixel hero inflict damage.
Offensive Stat | Function | Underlying Attributes |
---|---|---|
Attack | Basic attack power that determines chance to hit opponent - offset against their defense. | |
Damage | Base damage comes from weapons. | Weapon |
Damage Modifier | Additional damage on top of the equipped weapon. | STR |
Determines the chance to score a critical hit. | DEX | |
Precision | Determines the damage multiplier when the hero makes a critical hit. | INT, DEX |
Speed | Speed is both offensive and defensive. It primarily impacts who gets to attack first. |
Defensive Stats
Defensive stats help pixel heroes avoid being hit, mitigate damage or stop it outright, protect against magic, and more.
Defensive Stat | Function | Underlying Attributes |
---|---|---|
Defense | Basic defensive ability that offsets opponent's attack. | DEX |
Determines chance to dodge an incoming attack. | DEX | |
Absorb | Determines how much inbound damage from an attack is absorbed (mitigated). | CON |
Determines chance to block an incoming attack. | Shield | |
Speed | Speed is both offensive and defensive. It primarily impacts who gets to attack first. | DEX |
Determines chance to avoid an incoming magical attack. | INT | |
Saves | Determines chance to reduce damage (by half if successful) against a specific magic damage type (fire, poison, etc.) |
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