🔢Attributes and Stats
Last updated
Last updated
Your pixel hero has four primary attributes that dramatically influence your hero’s performance in combat. They are impossible to change—or are they?
STR - Strength
DEX - Dexterity
INT - Intelligence
CON - Constitution
Power - Power is a special stat that is a limit on what the pixel hero can equip. Each item has a power rating, and the hero can not have items whose total power sums to greater than their power level.
Health - Health is how much damage a pixel hero can take before getting depixelated… which is a lot like dying.
Base attribute prioritization by class:
Class | Stat Priority |
---|---|
Stats represent a hero's combat effectiveness and are broken down between offensive and defensive. The are derived from a hero's attributes and equipped items. They can also be enhanced by skills.
Offensive stats help a pixel hero inflict damage.
Defensive stats help pixel heroes avoid being hit, mitigate damage or stop it outright, protect against magic, and more.
Offensive Stat | Function | Underlying Attributes |
---|---|---|
Defensive Stat | Function | Underlying Attributes |
---|---|---|
STR -> CON -> DEX -> INT
DEX -> STR -> INT -> CON
INT -> CON -> DEX -> STR
Attack
Basic attack power that determines chance to hit opponent - offset against their defense.
Damage
Base damage comes from weapons.
Weapon
Damage Modifier
Additional damage on top of the equipped weapon.
STR
Determines the chance to score a critical hit.
DEX
Precision
Determines the damage multiplier when the hero makes a critical hit.
INT, DEX
Speed
Speed is both offensive and defensive. It primarily impacts who gets to attack first.
Defense
Basic defensive ability that offsets opponent's attack.
DEX
Determines chance to dodge an incoming attack.
DEX
Absorb
Determines how much inbound damage from an attack is absorbed (mitigated).
CON
Determines chance to block an incoming attack.
Shield
Speed
Speed is both offensive and defensive. It primarily impacts who gets to attack first.
DEX
Determines chance to avoid an incoming magical attack.
INT
Saves
Determines chance to reduce damage (by half if successful) against a specific magic damage type (fire, poison, etc.)
Warrior
Rogue
Mage
Crit
Dodge
Block
Resistance