🔢Attributes and Stats

Attributes

Your pixel hero has four primary attributes that dramatically influence your hero’s performance in combat. They are impossible to change—or are they?

  • 💪STR - Strength

  • DEX - Dexterity

  • 🧠INT - Intelligence

  • ❤️CON - Constitution

Special Attributes

  • Power - Power is a special stat that is a limit on what the pixel hero can equip. Each item has a power rating, and the hero can not have items whose total power sums to greater than their power level.

  • Health - Health is how much damage a pixel hero can take before getting depixelated… which is a lot like dying.

Base attribute prioritization by class:

ClassStat Priority

STR -> CON -> DEX -> INT

DEX -> STR -> INT -> CON

INT -> CON -> DEX -> STR

Stats

Stats represent a hero's combat effectiveness and are broken down between offensive and defensive. The are derived from a hero's attributes and equipped items. They can also be enhanced by skills.

Offensive Stats

Offensive stats help a pixel hero inflict damage.

Offensive StatFunctionUnderlying Attributes

Attack

Basic attack power that determines chance to hit opponent - offset against their defense.

Damage

Base damage comes from weapons.

Weapon

Damage Modifier

Additional damage on top of the equipped weapon.

STR

Determines the chance to score a critical hit.

DEX

Precision

Determines the damage multiplier when the hero makes a critical hit.

INT, DEX

Speed

Speed is both offensive and defensive. It primarily impacts who gets to attack first.

Defensive Stats

Defensive stats help pixel heroes avoid being hit, mitigate damage or stop it outright, protect against magic, and more.

Defensive StatFunctionUnderlying Attributes

Defense

Basic defensive ability that offsets opponent's attack.

DEX

Determines chance to dodge an incoming attack.

DEX

Absorb

Determines how much inbound damage from an attack is absorbed (mitigated).

CON

Determines chance to block an incoming attack.

Shield

Speed

Speed is both offensive and defensive. It primarily impacts who gets to attack first.

DEX

Determines chance to avoid an incoming magical attack.

INT

Saves

Determines chance to reduce damage (by half if successful) against a specific magic damage type (fire, poison, etc.)

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