The full details are still being uncovered by the loremasters as additional ancient texts are uncovered.

The ancient gods are less of a certainty in modern times, and the fervency and fanaticism that would entice one to learn the ancient tongues is increasingly difficult to come by. The facts contained herein may indeed change as more qualified scribes and storytellers review the ancient texts.

Primary gods

Each god has a primary attribute which defines their persona. Each also has a secondary attribute which complements their primary attribute and a tertiary attribute, which at first glance appears contradictory to the first two. These tertiary attributes are crucially important however, as one can only truly understand the gods by learning about the balance that exists by virtue of their conflicting characteristics. No one knows the origins of the gods, but they are believed to be at least as old as the planet itself. Believed to have an affinity for the sky to which they eventually retreated, they resided in the Overlands, and are believed to have rarely, maybe never, ventured into the Under.

Primary trait: Life Secondary trait: Creation Tertiary trait: Undeath Magical manifestation: Healing Appearance: Logranon is depicted as young woman and she is often pregnant in paintings. She wears a tight necklace of scarlet pearls around her neck, and she is dressed in a slim white gown with gold cuffs and gold trim along the bottom of the dress. She holds two golden rings in one hand and a sprig of wheat in the other. As the god of life and creation, Logranon is regarded as the highest of deities. Logranon’s life-giving powers are the most directly accessible, but are arguably the most difficult to actually activate, since they require an offering of life. Tribal blood rituals were not uncommon in the histories as they were practiced by early peoples, but modern Pixelosian rituals are much more subtle and systematic. The Infirmari takes donations of blood both as penance for ethical crimes, and as a means of currying favor with Logranon (or the church). Blood is important for the development of tinctures, potions, spells, and curses, though some whisper of nefarious uses for the blood of the common folk. Logrean incantations have the power to heal wounds and cure diseases, preventing death almost indefinitely. Powerful sorcerers can allegedly extend life to immortality, though the sacrifice required for that depth of spell is too great for any conscionable being to amass. The most depraved or desperate can even restore life by forbidden spells of resurrection and undeath. Undeath is a corruption of life, and most do not however understand the costs of necromancy until the debt is inexorably due. Story 1 ***Texts are being transcribed***

Primary trait: Death Secondary trait: Fear Tertiary trait: Prosperity Magical manifestation: Decay

Appearance: Naul is represented as a tall, slender humanoid figure with giant eagle wings. Naul is headless without a neck. Where a face should be are wispy black tendrils of smoke and behind the cloud is one glowing ember of an eye. Naul carries a spear. Though most fear the presence and influence of Naul, this god isn’t inherently evil. Before birth, nothing is guaranteed to enter into existence, but after birth, all are destined to meet the same fate and die. Death is the only certainty after life begins and Naul simply ensures the maintenance of the proper life cycle. Realizing this, the most visionary of mortal beings are inspired to make the most of their short existence, and the most successful among them attain glorious levels of wealth and achievement. This isn’t limited to material riches. It could be renown, wisdom, prestige, legacy… Story 1 ***Texts are being transcribed***

Primary trait: Order Secondary trait: Balance Tertiary trait: Deception Magical manifestation: Ice Appearance: Solumar is represented as white haired woman, wearing a blank black mask, covering her whole face. She is clad a pristine long coat, with icicles hanging off the bottom of the long sleeves. The blank mask is a testament that emotion is secondary to the primary directive of order. She is always depicted as carrying an open book. Some believe it is the Book of Judgment, and it is always open because she is always watching and balancing the cosmos. Order is typically regarded as a virtue, but it comes with great costs and sometimes maintaining order requires one to blur ethical boundaries. Whether a white lie, or overtly malicious conspiracy, sometimes deception is necessary for maintaining order. Solumar maintains balance of all things, but is in constant struggle with the gods of chaos. Solumar protects and preserves, which is why the region devoted to her is so cold. Ice freezes things, keeping them forever unchanged, preserving balance in perpetual stillness. Story 1 ***Texts are being transcribed***

Primary attribute: Chaos Secondary attribute: Mischief Tertiary attribute: Ascendancy Magical manifestation: Fire

Appearance: Bhiessi and Bhienbi are depicted as a bull and a bear, respectively. Some depictions have them as complete animals, but most depict then as having some characteristics of the respective animal mixed with a humanoid form. Sometimes these elements are as simple as a man wearing a helmet with horns and a woman wearing the pelt of a bear. In most pictures however, they take the form of humanoid figures with human torsos and animal limbs and heads, and thus they are believed to be the progenitors of all therians. Story 1 In a show of power, and to conclusively decide who was the true master of chaos, Bhienbi once challenged the younger Bhiessi to a competition. The challenge was to test who could first break through the planetary crust and gain access to the Underlands, unleashing the monstrosities of the deep upon early civilizations of the Overlands. Bhienbi was the larger of the two, and thus was uncontested when claiming the Western shore along the Southern Sea. Bhiessi's plan was to find the lowest point in the chosen plot and pound through the ground with such force and consistency that eventually, a hole would open up. Knowing this would take long to be successful, Bhiessi waited throughout the first day, and instead of digging sought the intervention of the Exava, the god of the seas. Bhiessi told Exava that the forests on the Western shore were dying and were in need of water. Exava understanding the need for ecological balance to sustain live on the plane decided to raise the tides, and in doing so, unwittingly flooded the Western shore, turning the once dried sand into a thick mud. Despite the stickiness of the mud, determined, Bhienbi kept pounding away, ignoring the time that was elapsing. Before Bhienbi knew it, daybreak broke, and the sun quickly rose high in the sky, drying out and hardening the mud. This ensnared the pummeling paws of Bhienbi, stopping all progress by midday. Bhiessi then had ample time to dig at whatever pace. Not really interested in the challenge, but rather seeing this as an opportunity to make a mockery of Bhienbi, Bhiessi fell over in laughter. The fall made such a huge shockwave that the ground in the are split and created what is now known as the Bhiessian Breach.

Primary attribute: Nature Secondary attribute: Growth Tertiary attribute: Disease Magical manifestation: Poison

Appearance: Cardaius is depicted as a large floating tree enclosed in a glass sphere. There are six roots, each of which end in a gloved hand, each of which point in a counterclockwise direction to the next. The leaves are in a constant whirlwind around the glass sphere. On both sides of the center of the trunk exists a hole. The Left hole houses an egg and right hole houses a skull.

Cardaius blesses the plane with sustenance and gives vitality to all who seek commune with nature. Cardaius does not distinguish between what life forms are good or bad, and does not interfere to give existential preference to any. Thus, horrible diseases can be birthed through proper evocation of Cardaius. So too can the proper medicines and antidotes be derived by the works of a skilled pharmacist. Story 1 ***Texts are being transcribed***

Primary attribute: Artifice Secondary attribute: Creativity Tertiary attribute: Misfortune Magical manifestation: Lightning

Appearance: Aetherian is depicted as a large hexagonal pillar made of metal; gray at the bottom and gradually transitioning to incandescent at the top. There are six gears each connected to each other by a strip of electricity, creating a ring which orbits the center of the pillar. Above the pillar is a spinning hammer. Aetherian is depicted as more of a monument than a living creature.

Inventors are often so myopic that they are mistaken as being aloof and/or foolish for how clumsy they can be. Such clumsiness can also lead to perceivable misfortune. Aetherian inspires inventiveness and can sometimes inhabit creatives of very high caliber. He also forces inventiveness by imposing famine and scarcity. Story 1 ***Texts are being transcribed***

Second order gods:

Fontu’um - God of might and destruction. God of the land. ***Texts are being transcribed***

Exava - God of storms and change. God of the seas. ***Texts are being transcribed***

Tetzie - God of exploration and wonder. God of the skies. ***Texts are being transcribed***

Tertiary gods:

Ghaen & Ganeath Their children were all killed in the great cosmic war of the gods, and in grief, they fled to the underworld to retrieve their children. Upon entry, they found the hellscape in disarray, and while terrifying, the full force of the underworld was untenable and wasn’t fully realized in its chaotic state. Out of vengeance for their children’s deaths, they placed a curse upon the hellscape, vowing to claim any newcomers as their own children, trapping their souls in hell for all eternity. They erected the Maw of Ghaen and the Eye of Ganeath. The Maw served as the gateway/entrance into the hellscape, and the Eye served as an outpost where they could monitor the corners of the Under, scoping out unwitting adventurers and scouting for unclaimed territories where they could set up camps in preparation for an onslaught of evil and treachery on the Overlands.

Asteron God of Mystery and the Cosmos ***Texts are being transcribed***

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